XR Controller Not Tracking Device

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I’ve been engaged on a VR undertaking for key finder device a while and went through the method just lately to improve to the action based mostly input system without any points. However yesterday I began a new mission file as a way to create a simplified example for another person, following the identical process to arrange the XR rig with the motion primarily based controller supervisor key finder device to swap between ray and direct and iTagPro Device so forth, but I found that while the camera was tracking my headset, the hands weren't. I spent a short time attempting to fix it before giving up. Today, I decided to start out totally from scratch, I simply installed the Oculus XR plugin, XR plugin management and the new Interaction toolkit and pattern input actions. I created a basic XR rig, made certain all of the actions were assigned, and immediately the XR controllers failed to trace my movement. I feel like I have checked everything that may very well be unsuitable in such a easy scene, and I've confirmed within the XR debugger that the gadget is being tracked as you can see in the lower left of the screenshot I’ve connected. Anyone obtained any ideas where I’m going unsuitable? The issue is instant on new initiatives and no messages show in the console so I’m undecided what to even search for. This isn’t my first time working in VR and strangely, my original challenge remains to be functioning perfectly. Also forgive the strange structure, I wished to indicate all the pieces relevant.



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